Why is the number of artworks per room limited?

In each space you will find a limited amount of placeholders and therefore a pre-set number of possibilities for hanging artworks. 

There are a few things you can do to surpass this limit:

  • Add one or two rooms to the first one with the combination tool for one continuous exhibition space.

  • Divide your exhibition into multiple sub-exhibitions and link them together by using an artwork with a custom link, or with a Teleporter to let visitors jump from one room directly to the next.
     
  • You can also add a certain number of extra placeholders per room. 
  • For bigger events, we have developed our ART.FAIR system, for implementing huge exhibitions. This option is not included in the standard packages, please contact us if you are interested.

     

    When using the link form, please follow these steps:

  1. add an artwork (for example with the cover image of the second exhibition)

  2. enter the URL (web adress) of the second exhibition into the "LINK"->"URL" field ("additional info" tab)

  3. add an appropriate label for this link into the "LINK"->"TITLE" field, for example "To the second part"
     

  4. publish both exibitions to make this effective


 The number is limited for several reasons:

Curatorial (UX) reasons

  • In virtual spaces the comfortable attention span for most visitors is about 30 artworks per room.
     
  • More than 3 rooms (with more than ~90 artworks) are challenging for most visitors to navigate and hard to communicate to other visitors. The use of more rooms/artworks might demand the introduction of a navigation system (signs, maps, etc.), which then additionally increases the cognitive load.
     
  • More than ~90 artworks per exhibition will make the catalogue and the artwork overviews so big that visitors on mobile devices need to scroll uncomfortably long.

Technical reasons:

Our technical goals require some compromise to work. The three main are:

  1. Making the exhibition run on at least 80% of 3 year old devices. Therefore we balance the introduction of new and computational demanding features with acceptable performance for most visitors.
     
  2. Making it available on as many platforms as possible: ART.SPACES is using web browsers as a platform. Since there are four major operating systems with slightly different browser implementations, we limit our development/testing to the most current versions of each browser
    Currently we are testing for Apple MacOS: Safari, Firefox, Chrome; Windows 10: Edge, Firefox, Chrome; Android: Chrome, Firefox, Opera; iOS: Safari, Firefox, Chrome. Some of these browsers have lower limits than others concerning performance, features and ressources (mainly RAM). We have to consider the weakest as benchmark.
     
  3. Making the exhibitions available to visiotrs with slow/unstable internet connections: we strife for quick loading and therefore deliver the spaces and their content in multiple steps, first low-resolution and fast-loading, then higher-resolutions. We limit the total size of an artwork and the whole exhibition, to avoid having the exhibition stall due to "out of memory" problems, which are especially critical on mobile devices